Average Height: 6’5”-8’1”

Average Weight: 220-260 lb.

Ability Scores: +2 Strength, +2 Wisdom

3.5 Abilities: +2 Strength, -2 Intelligence

Size: Medium

Speed: 6 Squares

Vision: Low Light

Languages: Evengian, Voanquin

Skill Bonuses: +2 Nature, +2 Athletics

3.5 Skill Bonuses: +2 Knowledge (nature) +2 Perception

Wolf Sprint: Wolf-Kin may drop to all fours, and increase their base speed by 3 as long as they hold nothing in their hands.

Voanquin Fervor: Once per encounter, you can use either Voanquin Fury or Voanquin Adrenaline.

Voanquin Fury                                                Wolf-Kin Racial Power
Encounter (Special)                                         Minor Action-Personal
Special:  You must be bloodied to use this power.

Effect: Until the end of the encounter or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2 (4 at 11th level, 6 at 21st)

Voanquin Adrenaline Wolf-Kin Racial Power

Encounter (Special) Minor Action-Personal

Special: You must be bloodied to use this power.

Effect: Until the end of the encounter or until rendered unconscious, your speed increases by 2 and you gain a +1 bonus to AC and Reflex defense.


While ‘Wolf-Kin’ is the most commonly used name for this race, ‘Voanquin’ is thought to be the proper title for them, that they themselves use. In fact, the term ‘Voanquin’ translates as ‘people’ and the Wolf-Kin have never actually designated a word to refer to themselves nor do they believe themselves to be in any related to wolves any more than humans and elves consider themselves related to apes. In this light, there is no proper term of referral for this race; although ‘Voanquin’ is often cited as the politically correct title, it is rarely used compared to ‘Wolf-Kin’.


The Voanquin are tribal forest dwellers, to the north of the human kingdoms. While their religious practiced haven’t been formalized the way that the more civilized churches have, there is a heavy sense of tradition in their totem, ancestor and spirit worship. Oftentimes, Voanquin choose (or are assigned, depending on the traditions of their particular tribe) ‘spirit kindred’ or patron animals (either related to the animal itself or the greater spirit that represent them). The reasons that a particular animal is chosen varies not only from tribe to tribe but from individual to individual (sometimes relating to a personal experience or belief that an animal embodies an individual’s qualities). In life, these spirit kindred are often represented by body paint or amulets and after death, they are usually added to their family’s totem.

In almost all Voanquin tribes, the social hierarchy separates into three classes (though, given the lack of any monetary system among the Voanquin, these are purely social and not economic separations). At the top of the hierarchy is the Shaman or Medicine Man/Woman of the village, who often serves as the spiritual center and de facto leader of a tribe (though in cases that control of a tribe is officially held by an individual, it is rarely a shaman). There are usually no more than 3 members of this class in a tribe at any given time: the elder, the caretaker and the apprentice (if any of these roles are left unfulfilled then the ranks are filled from below and an apprentice is chosen from the youth of the tribe). The middle tier of the hierarchy is the warrior caste, which can be further broken down into several subclasses (such as scouts, flame-weavers, howlers and the fearsome, Spirit Chosen). However, the Spirit Chosen are unique in that they are both the highest and lowest class of the warriors: they are the most respected and capable warriors but are born into this class and are completely unable to change social status or take a mate. The size of this tier changes greatly from tribe to tribe and from time to time (militant tribes will have larger warrior populations as will most tribes during times of conflict). In some cases, the warriors will assume leadership of the tribe under a single leader (who may be of any warrior type, excluding Spirit Chosen), though the means and reason for this control varies greatly (from wartime leadership to overambitious warriors) as do the reputations of the ‘Spear Chiefs’ (ranging from heroic to tyrannical). The lowest caste is that of the hunters (though in some cases they may share rank with the warriors). While technically lesser than the warriors, they are largely responsible for feeding and supplying the tribe and sometimes join the warriors in combat. The Voanquin are largely without an economic system or even individual property so none of the classes are more privileged than others, thus the differences are purely social and professional.

The family structure of the Wolf-Kin is less formalized than most other races. While there are no such things as marriages in Voanquin culture, the idea of a mate (oftentimes for life) is heavily engrained into their tribal structure (despite widespread belief, instances of ‘alpha males’ in the Voanquin tribes are almost unheard of and monogamy is seen as the only respectable mating structure). It is also notable that in the Wolf-Kin’s culture, male and females are on very much equal footing- females are just a likely to become warriors, leaders, shamans, etc. (although during a period of a few weeks in the ‘birthing season’ males are expected to perform all physical labor needed in the tribe).


As their moniker ‘Wolf-Kin’ suggests, the appearance of the Voanquin is similar to that of a wolf in that their bodies are covered in thick fur, and they possess tails and heads much like wolves’. Their eyes and fur color cover a wide spectrum of almost every natural color (though fur tones of grey are the most stereotypical). Their stature is somewhat larger than humans, averaging at around seven feet tall and more often than not having impressive strength (the females of the species are mostly but not always slightly smaller than the males).


The technology and architecture of the Voanquin is extremely primitive compared to the civilized races. They have never been known to mine metals and rarely cut down trees for lumber, instead utilizing materials from animals and gathered plants (agriculture is rare among the Wolf-Kin and small scale when it is present as they view it as disruptive to nature). Most of their architecture consists of tents for shelter and storage, while the only common wooden structures are the ‘Tribe Halls’ where representatives of many tribes meet to discuss various issues amongst themselves.


As the Voanquin lived in relative peace and homeostasis for centuries, there is little in history that is significant to them until the Encroachment. As the Great War raged on, and the loyalists spent more and more money on Goblin equipment and technology, the goblins sought a means to expand their production and make even more money but lacked the natural resources. However, to the west of their lands in the Greyridge Mountains was the great Hamilkar Forest and Plains. Not expecting much resistance from the most primitive race in the entire Continent (as it is still called), the goblins began invading the ancestral homeland of the Voanquin to claim the forests as lumber. They did not expect the Wolf-Kin to react so effectively and viciously to the threat to their lives and homeland as they did, and they began a bloody guerrilla war with the goblins. While the goblin’s invasion force easily outnumbered the entire Voanquin population tenfold, it was said that one Wolf-Kin gatherer was worth ten goblin elites in the forests.

Seeing a danger to their investment, the loyalist faction sent some of their armies to join the goblins in their efforts (their army consisting of human legions from the eastern households). Although with the addition of a well equipped and battle-hardened loyalist army, victory was hopeless, the ‘Errant Prince’, Hakune, who lead the Restorationists Faction, personally lead a small but elite force consisting of his knights of the Western Cities and Silver Cap Mountains to assist the Voanquin (more out of obligation than belief in possible victory). Even with the help of the Restorationists, the wolf-kin still had no chance of victory though. They continued waging guerrilla warfare as they were pushed further west, all the while teaching and learning tactics from the more traditional Empirical forces. During this time, the Wolf-Kin gained developed enormous respect for Hakune and his Restorationists and most historians hold that the spread of the war to Hamilkar elongated it by up to five years (by way of introducing a new theater of combat, reinforcing Hakune’s army with elite warriors and the Wolf-Kin and traditional forces learning much from each other and becoming a vastly more effective fighting force). This respect was so great that after they were finally driven out of Hamilkar Forest , a large number of Wolf-Kin remained with the Restorationist army and even served as the vanguards in the famous final battle of the war at Star’s Reach Keep.

After the war was finished and the Loyalists assumed control of the Empire, the Voanquin who remained in Hamilkar were continually mistreated and enslaved by the occupying goblin industry and Evengian Empire (who claimed the land after the war, but left the goblins free access to any resource present, including the forests and people). The ones that remained in service of the Restorationists were either capture and enslaved at war’s end or disbanded to return to Hamilkar or became nomads (eking out a living in other forests and plains) and mercenaries (serving variably as professional soldiers, bodyguards, or bandits.

At this time, the Voanquin are few and widespread throughout the world after losing their homeland and demand for them (both as mercenaries and slaves) is exceedingly high based on their incredible physical prowess.


The Voanquin are often uncomfortable among other races, being largely isolated from them for many years. They consider humans to be a split race, both honorable and greedy as humans both fought alongside and against the Wolf-Kin during their conflicts with the goblins (though their defeat by mismatched numbers leads to their belief that humans are mostly undesirables but some are very admirable and noble). The Voanquin have a special hate for goblins (and therefore, orcs and other greenskins) due to the vicious war and pillaging of some of the eastern edges of the Hamilkar Forest . Dwarves are usually distrusted as the industrial practices of the dwarves are despised by the Wolf-Kin who have suffered greatly from the goblins’ similar ideals (though not directly at the hands of the dwarves). Elves are respected albeit misunderstood by the Wolf-Kin who appreciate their understanding of nature and though the two races have little experience with each other throughout history, they are generally ambivalent to each other when they do cross paths. They are often distrusting towards the Craven as they know little about them, other than their conniving natures and eagerness to be employees of the human kingdoms.


The Gamblers Cerstemar